![]() ![]() ![]() We need to create a new container reference that will act as the “real” container that all placed containers of this type will point to. When you’re finished, your chest should look something like what’s shown below. Lastly, attach the CampPlaceableContainer script to the form.Click OK to add this keyword to the chest. ![]() Right-click the Keywords box, select Add, and select isCampfireCrimeToPlaceInTowns. For fun, we want our chest to be illegal to place in towns, cities, inns, and so on.Decompressing the Skyrim – Meshes.bsa archive is beyond the scope of this tutorial. (This is a base game Skyrim mesh located in meshes/clutter/upperclass. Assign the upperchest01.nif mesh to the Activator.Set the Activate Text Override to “Open”, which is more appropriate for a container.Now that we have our chest, we need to set a few things. Create a new Activator object and set the ID to AA_PlaceableChest. Now we will create the object that will actually be placed into the world. The _Camp_Indicator_DefaultForModdersCOPYME form comes with a default 3D mesh (a generic large sack) and the correct script attached for Campfire placement indicators, CampPlacementIndicator.
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